﻿using UnityEngine;
using System.Collections;

public class TimeWaste : MonoBehaviour {

	// Use this for initialization
	void Start () {
        for (int i = 0; i < 150; i++)
            for (int j = 0; j < 150; j++)
            {
                GameObject cube = Resources.Load("Cube") as GameObject;
                GameObject instantiated = Instantiate(cube) as GameObject;
                instantiated.transform.position = new Vector3(i, 0, j);
            }
	}

    // Update is called once per frame
    void Update()
    {
	
	}
}
